3D Animation in Cinema 4D : File Structure in Cinema 4D

3D Animation in Cinema 4D : File Structure in Cinema 4D


Hi this is John Carstarphen for Expert Village.
The file that opens is one called template.c4d, which is what we’re looking at now. This is
loaded during start up. And all the settings defined there become effective. All the settings
defined in that template.c4d file become effective as soon as you open it. Now, file, quit, will
quit the program. File, close, will only close the project that you’re working on. So, for
instance, I’m going to add a cube right there and then I’m going to close this file. It
will ask me if I want to save it, I’ll say no. And then, we’re back to a new screen.
It doesn’t close the whole program. Okay, so a little bit about 3D. First of all, 3D
requires that, what we’re looking at here is the view screen. And this is sort of the
main area or stage where all the modeling and animating happens; this big window right
in the middle. However, in 3D its always useful to look at things from multiple angles. That’s
part of the advantage of working in 3D animation and also part of the challenge. Because, you
have to train yourself to look at a model from many different angles as you’re working.
So, I just switched to another view; another way of looking at our little box model. And
what we have here is a prospective view in this window. Then in this one we are looking
at it from the top, and from the left side and then from the right side.

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